Thursday, 2 April 2015

T-shirt - zbrush process to maya



(Exported out  into Maya and with normal and textures maps applied)

(Low poly in Zbrush)






To make sure I had uv's when I imported this mesh into Maya and would be able to texture this object, I used the UV Master tool to unwrap this mesh into this shape. And would later be able export the texture and normal maps as seen above into this shape. Once I follow this process a few times on previous objects, it became fairly and was practically done in one to two hours after slight tweaking.

The same as the rest of the objects created on Zbrush, I used the zremesher to lower the topology on one of the T-shirts and from the high-poly T-shirt I projected those details onto the the low-poly T-shirt while dividing the geometry each time. I went through a process of this three times to achieve the look of the high-poly

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