(Exported out into Maya and with normal and textures maps applied)

(Low poly in Zbrush)

To make sure I had uv's when I imported this mesh into Maya and would be able to texture this object, I used the UV Master tool to unwrap this mesh into this shape. And would later be able export the texture and normal maps as seen above into this shape. Once I follow this process a few times on previous objects, it became fairly and was practically done in one to two hours after slight tweaking.




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