computer arts practice
Tuesday, 28 April 2015
render
Here I have just stuck my model into marmoset and just reapplied all the textures which were used in maya.
poly count
For the poly count I think I have achieved a successful low amount of polygon with 62200 faces. definitely a model which could be imported into a engine and animated.
Monday, 27 April 2015
Final model

For the rest of the body, to lower the polygon count I started deleting parts of the skin to which could not be seen, as if I had not it might had complicated things, for when/if it ever came to animation e.g. legs showing through the trousers and chest showing through the T-shirt.

After collecting all the models under one file, I started compiling them together and applying the textures exported from Zbrush to achieve what you see below.
Sunday, 26 April 2015
Friday, 24 April 2015
Wednesday, 22 April 2015
Knee pads

UV's

To create that extra detail trying to make it leather like I used this alpha texture to the left, to give that scaly effect.
http://tailor.wikia.com/wiki/File:Leather.jpg
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