Saturday, 29 November 2014
ship wing development
During the development of the wings I encountered many problems with the geometry, especially when I stretched out the cube, to which it originated from. One of the main problems with the geometry of this mesh, was the points or edges of the wings, they tended to only have three points which became a problem, as the polygons where highlighted in black.
Wednesday, 19 November 2014
Thruster development
For this part of the ship (bottom thrusters) I started off by extruding out various parts of half a sphere and also made the design look intriquet by layering these extrusions one after another.
Wednesday, 12 November 2014
Monday, 10 November 2014
Gun & front body Maya development
For this gun I wanted to create a weapon which could be interpreted as futuristic. Following the concepts done in my sketchbook, I developed this example using cube-like shapes, on top of each other with indents. Also in the gun barrel, giving it serrated edges to show something new.
In designing the front body of the ship, I wanted to keep as closed to the look of the concept as possible. But because of the geometry being a little different on certain parts of the front, the parts needed to be moved a little closer or further back.
Thursday, 6 November 2014
Art sheet
Tuesday, 4 November 2014
Sunday, 2 November 2014
Ship body parts development
Here I have tried create a couple of options of which parts could be used for my ship in this past week. Going from side thrusters and bottom thrusters to various guns, which could be used for my combat space ship idea. The side thruster idea, I would probably categories into a heavy type combat vehicle, as the bottom thrusters would probably work for any. For the gun designs, I would most likely go for the bottom thruster option, because it has more to the design, e.g more parts to it which makes it seem more interesting.
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