Friday, 12 December 2014

polycount

So when checking my polycount I have just under 13,500 (13, 466 to be exact with the stand and
13, 226 without the stand.)

Wednesday, 10 December 2014

Rendering ambient occlusion (Problems)

Because of the fact that I had never used ambient occlusion on Autodesk maya before, the task of rendering out a clear image of my vehicle proved incredibly difficult. This was due to the fact that I didn't know what settings where supposed to be used to make the vehicle be seen clearer, but this was the best I could do at this point I as the rendering was a lengthy process and I wouldn't have the final turntable finished otherwise if I started again and finally found the correct settings. 


Tuesday, 9 December 2014

final object



Here is the final model before I triangulated my objects
and here is after I triangulated 

Wednesday, 3 December 2014

geometry fixed


Since the last post, I have fixed these various problems, cleaning the geometry around the whole model which can be seen through these pictures.

Tuesday, 2 December 2014

Geometry

As you can see here the geometry is all over the place (not clean). there are too many triangular polygons and edges not connecting on the wire frame.

same could be said for this part of the geometry, and the edges of the polygons are stretched too much.