
For the rest of the body, to lower the polygon count I started deleting parts of the skin to which could not be seen, as if I had not it might had complicated things, for when/if it ever came to animation e.g. legs showing through the trousers and chest showing through the T-shirt.

After collecting all the models under one file, I started compiling them together and applying the textures exported from Zbrush to achieve what you see below.
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