Sunday, 18 January 2015

Brief

Throughout this project I will have to create a game character, to which will be fully textured, and will be able to be implemented into a game engine. After modeled, the character will have to have a low enough polycount, that it could be imported into a game engine. 

Personal Reflective Objective:
·         Last semester I felt like the work that I done in both my sketchbook concepts and the 3D vehicle model were a bit lacking, in terms of how much detail could have been added. Also to do with the 3D vehicle model, the geometry could have done with a little more work to it, making it cleaner. For the polycount, I was able to keep it fairly low when it came to vehicle design, and now I will have to do the same for the character design in this new project. I think now that I have moved into an area that I would more like to specialise in, (character design as I have modelled characters before), I think that I will be able to go into that detail of the character to create a more interesting model.

Practical Reflective Objective:
Since I started this course my  goal was to greatly improve my 3D art skills, to become as good as modellers who work on AAA titles. For this to happen, I must greatly improve my texturing abilities, as well as be able to keep my models fairly low-poly, while working cross-platform, from zbrush to Autodesk Maya  for this character. I must also improve my skills in working on a game engine, so that I will be able to import characters and objects in with ease.

Learning Objectives: (more detail in the learning contract)
1 - 3D character modelling pipeline.
2 - Intermediate modelling skills in Maya.
3 - UV texture mapping for the human figure.
4 - Creating standard textures for characters (diffuse, normal, specular, etc)
5- Implementation of character into a game engine

Deliverables:
(A list of what you will submit)
1 - Project Development Blog:
Evidence of the practical processes, media experiments and visual research undertaken which reinforce your project. Your blog should contain a reflective log for each week (approx 10 in total).

2 - Behance WIP Posts
I will have Work In Progress Posts on my Behance profile which will show updates of my work on a weekly basis as well as any feedback my peers have left and the responses I have had to this feedback.

2 - Behance Portfolio
My Behance.net profile will have a ‘CAP Semester 2’ Project which contains the final imagery/video of the project.

3 – Art deliverables
Character design sheet, 360 view turn table of character (textured), low-poly character, unity  implementation.

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