Throughout this project I will
have to create a game character, to which will be fully textured, and will be
able to be implemented into a game engine. After modeled, the character will
have to have a low enough polycount, that it could be imported into a game
engine.
Personal
Reflective Objective:
·
Last semester I felt like the
work that I done in both my sketchbook concepts and the 3D vehicle model were a
bit lacking, in terms of how much detail could have been added. Also to do with
the 3D vehicle model, the geometry could have done with a little more work to
it, making it cleaner. For the polycount, I was able to keep it fairly low when
it came to vehicle design, and now I will have to do the same for the character
design in this new project. I think now that I have moved into an area that I
would more like to specialise in, (character design as I have modelled
characters before), I think that I will be able to go into that detail of the
character to create a more interesting model.
Practical Reflective Objective:
Since I started this course
my goal was to greatly improve my 3D art
skills, to become as good as modellers who work on AAA titles. For this to
happen, I must greatly improve my texturing abilities, as well as be able to
keep my models fairly low-poly, while working cross-platform, from zbrush to
Autodesk Maya for this character. I must
also improve my skills in working on a game engine, so that I will be able to
import characters and objects in with ease.
Learning Objectives: (more detail in the learning contract)
1 - 3D character modelling
pipeline.
2 - Intermediate modelling skills
in Maya.
3 - UV texture mapping for the
human figure.
4 - Creating standard textures
for characters (diffuse, normal, specular, etc)
5- Implementation of character
into a game engine
Deliverables:
(A list of what you will submit)
1 - Project Development Blog:
Evidence of the practical
processes, media experiments and visual research undertaken which reinforce
your project. Your blog should contain a reflective log for each week (approx
10 in total).
2 - Behance WIP Posts
I will have Work In Progress
Posts on my Behance profile which will show updates of my work on a weekly
basis as well as any feedback my peers have left and the responses I have had
to this feedback.
2 - Behance Portfolio
My Behance.net profile will have
a ‘CAP Semester 2’ Project which contains the final imagery/video of the
project.
3 – Art deliverables
Character design sheet, 360 view
turn table of character (textured), low-poly character, unity implementation.
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