So for this new project, this semester I want to focus more on the character art side of things, particularly on 3D modeled characters, which are fully textured and can be implemented into a game engine.
Last semester I wanted to try something new, which was the high poly vehicle, which required me to create geometry which was highly accurate, because if it was not then the model would be sort of glitchy and which unfortunately didn't turn out so well because of the slightly inaccurate geometry.
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