I used this tutorial to help me create this skin

Here is the textures applied to the model.

To add the finishing touches to the skin, I went about blending in some freckles around the nose area turning down the opacity while using the blend mode, and for the veins the main focus was around the arms and neck area to further the realism of the model.

To add that extra roughness and pore details to the skin I used these textures below, tiling them until they filled the whole map, but to make sure they didn't look out out place, I used the blend mode and lowered the opacity of these textures.

At first I started off with just the texture map below to which as you can see doesn't have much detail at all and just the basic skin colours. To get to the stage to which you can see above I went through a process of blending in the displacement and normal maps in Photoshop achieving more realistic results.




Here you have the model with the skin textures applied in Maya, there are a good range of colours around the body to show blood, but as you can see there aren't enough details on the skin yet and it looks too smooth.



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